How the others see you: in the lobby, and when you take them out.
Rechamber · step 1 of 2
Choose your fight
Recommended · made for Zombies
The Abandoned Works
Difficulty
Squad (solo)
Every map has Zombies
Lobby
Room
Got a code?Join a gameType the five-letter code from a mate's link.
Online games need the hosted version of Rechamber. This copy plays the bot.
Getting the map ready…
Mode
Players
Squad
Sides
First to
Scoped Kar
Match
Match settings
Arms
Ladder
Loadout: your primary and sidearm (2 or the wheel swaps) and two grenades a life (one a round in Gunfight): hold to cook, let go to throw.
The host picks Classic or Loadout; everyone picks their own weapons.
The host picks the time and the weather.
Bots
Zombies: hold out against waves of the undead with your squad. Points from kills buy weapons and ammunition between waves (F for supplies); hold F to nail barricades back and to pick up anyone who's down. Best at night and in fog. The difficulty is the bots'.
Gunfight: one life a round, unlimited ammo, 30 seconds then a flag in the middle, the rifle changes every two rounds. First to six rounds.
Anyone in the room can change these. A change takes everyone off Ready.
Quick play is always Duel on a random map at a random time and in random weather, first to 10, two a side, with Regular bots in the places nobody's in yet. Anyone who joins takes a bot's place, even mid-match. To choose, create your own game.
Leaderboards
RechamberKar98k duel
One rifle, five rounds. Torso or head drops him in a single shot. Work the bolt, keep moving.
Needs a keyboard and mouse, or a controller.
Rechamber
Credits
Made by Dean, with Claude Opus 5.5.
Dean's a designer who wanted a proper bolt-action duel he could play in a browser tab. He called the shots; Claude wrote the code, one conversation at a time: the rifles, the maps, the bot, the netcode, the lot.
In the game itself nothing's bought in. Every texture is painted in code while the page loads, every sound is synthesised, and every building goes up brick by brick.
Design & direction
Dean
Code, models & sound
Claude Opus 5.5, by Anthropic
3D engine
three.js (MIT licence)
Type
Big Shoulders Stencil, Barlow Condensed, Special Elite
Thanks for playing.
Rechamber
Service record
Kept in this browser only.
Rechamber
Armoury
Rechamber
Settings
Aim
Graphics
Aim blurMotion blurInvert lookVoice
The announcer and your mate's callouts. The banners show the same.
Crosshair
Colour
KillcamRadarRadar turnsBlood
Off: the site you're playing on has turned it off.
Uniforms
Changes the next time the game loads.
Click a key to change it. Esc cancels.
Mouselook · left fire · right aimWheelswap rifle (or 1 · 2)2 · Wheel · XLoadout: the sidearm (1 the primary, 3 the scoped Kar)G · 4 · Middle buttonLoadout: hold to cook a grenade, let go to throw (aimed: a lob)F · Zaim, as the right button does (change them above)Fby a prompt, interact instead: pick up, loot, buy (hold to revive or mend in Zombies). That press doesn't aim, even held, until you let goTabhold for the scoreboard← → ↑ ↓turn and lookEscpause
PointerSwipe turnsAim toggle
On: a two-finger click raises the sights and another lowers them. Off: hold the click to aim.
Aim assist
Slows your aim a little on an enemy, and draws it gently towards one close to the crosshair while you turn. Solo and the range only: online matches count for the leaderboards, so it stays off there.